Inochi2D
Rigging

Parameters and Bindings

Create 1D and 2D Parameters and connect them to transforms or deformation grids.

Use the inline controller

Parameters display their real 1D slider or 2D Cartesian controller inside the Parameters panel by default. Moving the cursor immediately evaluates all related Bindings in the shared WebAssembly runtime, including downstream physics response.

Design axis points

Axis point editing is a staged dialog. Insert, move or delete X/Y points, inspect the draft controller, then Save one atomic native command. Cancel and Escape leave the document and History unchanged.

Author Bindings

The Inspector Parameter tab uses a Blender-style group with a fixed-height, resizable Binding tree. Select a transform or deform Binding to edit the current cell, interpolation, copy/mirror actions or its source Node.

  • Transform Bindings map a Parameter cell to Node translation, rotation, scale or draw order.
  • Deform Bindings store per-vertex offsets matching the selected Part’s Mesh.
  • Armed deformation shows the selected Drawable’s real texture and Mesh in the Viewport.

A practical binding pass

  1. Create the Parameter.Define the range, axis points and default cursor.
  2. Select a cell.The controller, Binding tree and Viewport use the same cell selection.
  3. Add or arm a Binding.Transform Nodes or edit deformation offsets against the real Mesh.
  4. Repeat at expressive poses.Evaluate intermediate values and physics before moving on.