Mesh authoring
Edit Part or MeshGroup topology as a native transaction with real texture isolation.
Begin a Mesh transaction
Select a Part or MeshGroup and choose Edit Mesh in the Viewport. A Part isolates its own texture. A MeshGroup isolates the exact Drawable allocation set defined by Inochi Creator’s traversal semantics. Empty groups remain empty instead of leaking the complete Puppet.
The draft is real authoring state
Point, Edge, Triangle, Delete, Grid, Auto Grid and Contour draw and hit test against the lossless native draft. The committed WebAssembly Mesh remains unchanged until Apply. This keeps transient topology from creating vertex/Binding count mismatches.
Select and edit
- Box and polygon lasso build additive, subtractive or inverse selections.
- Move, Brush and Path modify vertices with capture-safe preview and cancellation.
- Vertex position and UV fields are vertical, scrub-capable native draft controls.
- Mirror and auto-mesh actions create discrete draft operations.