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Documentation
StartGetting startedEditor workspace
AuthorParameters and BindingsMesh authoringAnimation
ProjectsProjects and version historyExport and project revisions
AccountBilling and trial
Rig2d

Documentation

Learn the native project lifecycle, Blender-inspired Studio, Inochi2D rigging workflow and cloud data boundaries.

Start here

Create your first native browser project.

Set up a trial, open the Studio, import artwork and save the first immutable INX revision.

Getting started
Creator authoring

Nodes, Mesh, Parameters, Bindings and Animation backed by the native model.

Project data

Owner-only cloud projects, immutable revisions and portable native exports.

Start

Getting startedCreate a cloud project, open the Studio and establish the first native INX revision.Editor workspaceUnderstand the Blender-inspired shell and where Creator operations live.

Author

Parameters and BindingsCreate 1D and 2D Parameters and connect them to transforms or deformation grids.Mesh authoringEdit Part or MeshGroup topology as a native transaction with real texture isolation.AnimationCreate clips, set Parameter keys and edit timing in the Animation workspace.

Projects

Projects and version historyKnow what is saved locally, what reaches the cloud and how revisions avoid silent overwrite.Export and project revisionsExport native model bytes and understand owner-only cloud revision storage.

Account

Billing and trialUnderstand Plus, the card-backed trial, annual billing and promotion boundaries.
Rig2d

Native Inochi2D authoring, made accessible anywhere.

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