Inochi2D
First project

Getting started

Create a cloud project, open the Studio and establish the first native INX revision.

Before you begin

Inochi2D Web Creator is a full browser authoring environment, not an image-to-avatar generator. Prepare layered artwork in PSD, KRA or separate raster images, or bring an existing INX/INP model.

  • Use a current desktop browser with WebAssembly and WebGL2.
  • Keep source layers separate around eyes, mouth, hair and joints.
  • Choose Plus or Pro and start the card-backed 14-day trial.

Create the cloud project

  1. Sign in with Google.The Google identity owns billing and project access.
  2. Open Projects.Create a project from the Dashboard after Stripe reports an entitled trial or subscription.
  3. Enter the Studio.The browser opens a native Root-only INX document through Creator Core and the source-built runtime.

Bring in artwork or a model

Use the File menu for a native Creator project, Puppet import, PSD/KRA layered import or image-folder workflow. Each candidate is parsed by the native authoring layer and accepted by WebAssembly before it can replace the current document.

Save the first revision

Cloud saves export the current native document only after Creator Core and WebAssembly are synchronized. D1 advances the project head while R2 stores immutable INX bytes. If another browser advanced the head first, the stale save receives a conflict instead of overwriting it.